Open Loader
Select land (buy it if you don't own it).
Open editor on your land
Place some object in the scene.
Move the Y position of the <a-entity [object] [light] [material]> to 50m (higher in the sky)
Publish scene.
Close editor
Reopen Editor from the same land selection
// expected: the light remains where you put it
// actual: the light is back at the default position of 10,10,10
This is by design. We're working on defining how users should be able to alter both the sky box and the global lighting, but this is not a priority right now.
Open Loader Select land (buy it if you don't own it). Open editor on your land Place some object in the scene. Move the Y position of the <a-entity [object] [light] [material]> to 50m (higher in the sky) Publish scene. Close editor Reopen Editor from the same land selection // expected: the light remains where you put it // actual: the light is back at the default position of 10,10,10