This PR sends the assets from the builder manifest to the Unity Renderer, this way we enable the retro compatibility of the assets that are no longer in the catalog so the scene still know where to look for the mappings
Why?
Right now, since the catalog has been reuploaded, the assets ids of the old assets doesn't match any item in the catalog, this way we can still use those assets in the old scenes and load them as normal
What?
This PR sends the assets from the builder manifest to the Unity Renderer, this way we enable the retro compatibility of the assets that are no longer in the catalog so the scene still know where to look for the mappings
Why?
Right now, since the catalog has been reuploaded, the assets ids of the old assets doesn't match any item in the catalog, this way we can still use those assets in the old scenes and load them as normal