decentraland / godot-explorer

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Spike: Asset Process Pipeline (Godot) #482

Open kuruk-mm opened 1 week ago

kuruk-mm commented 1 week ago

We require an Asset Process Pipeline.

The pipeline should be flexible enough to run the tools needed for processing all catalyst assets and output multiple files for every target needed.

Spike

We can use /pointer-changes endpoint checking for content changes to track changes in the content, and then synchronize it (https://decentraland.github.io/catalyst-api-specs/#tag/Content-Server/operation/getPointerChanges) and trigger the pipeline with the scenes/wearables that changes...

WIP

kuruk-mm commented 1 day ago

Tasks: