Open Cpttek opened 7 years ago
This could work by issuing a temporary token to the user, then revoking it allowing the store owner to allow the user to try the product.
Short lived items is basically setting it up to die. Nobody wants this and as we haven't got the constraints of real life we don't need this.
Name : Economy models
Purpose : Developing various business models to open up the platform commercial possibilities and trade between users.
Description
Economy context
According to the white paper, a lot of micro transactions will be going on in Decentraland.
Since it will be community based, we can expect a great number of designs, items, vehicles.. to flow the market.
Problem is, user's ressources will be limited, and choices will be made. But in order to help them decide what to acquire, it would be interesting to implement a try before you buy system.
Try before you buy
As we can see in most RPGs, it would allow users to visualize an item on themselves, or try a vehicle, or anything they're about to purchase.
They could be able to visualize it only for a short time frame, or even borrow said item for a specific period of time (for a small fee maybe).
This could be great for specific events when users need a specific item that they wouldn't need on a daily basis.
P2P system
This system could be enhanced by activating a peer to peer layer to the try before you buy concept.
By allowing users to meet, discuss a deal through the communication tool, then try exchange the item they're discussing about for a definite period of time, for a definite sum of money.
Which means temporary contracts have to be settled, in order to guarantee the safety of the lender's property.
Short lived items
We're living in a fast paced world with limited quantity of goods. Why not apply the same concept in Decentraland.
Some items / products / vehicles could have a limited lifespan, on be limited to a specific quantity of usages. Which would have the effect of making these rare and researched.
It would also drive the items maker's creativity, pushing them to focus on quality and innovation (the item has to be worth it if it's planned to disappear after a certain time) rather than volume.