If I remove the lines that do the rotation tween, it works well. It never rotates, but it always moves from one point to another smoothly, never defying the laws of physics.
This also happens using explorer-branch=dev, which includes the latest fixes to tween movement. Movement works great with that, but rotation seems to still mess things up
If I make a scale tween instead of a rotation tween before the movement, I have the same problems. So scale is being affected the same as rotation. (There are some lines in the file you can comment out to try this)
In this simple scene, a cube is meant to do the following each time it's clicked:
Instead, it does some weird things, teleporting back and forth between previous positions.
https://github.com/decentraland/sdk/assets/3507907/5a2fc650-46ad-4063-a243-cfe491fcb322
If I remove the lines that do the rotation tween, it works well. It never rotates, but it always moves from one point to another smoothly, never defying the laws of physics.
This also happens using explorer-branch=dev, which includes the latest fixes to tween movement. Movement works great with that, but rotation seems to still mess things up
If I make a scale tween instead of a rotation tween before the movement, I have the same problems. So scale is being affected the same as rotation. (There are some lines in the file you can comment out to try this)
https://github.com/decentraland/sdk/assets/3507907/bf33a578-2176-46c6-b55e-bb25af5dedb8
This is the scene:
tween-rotations 2.zip