In the GLTF component, in the Visible Layer and Invisible Layer fields we have a dropdown of options that include Pointer and Physics, but there is no way to set BOTH Pointer AND Physics in one same layer.
It's a pretty common thing to want either the visible or the invisible geometry to be both for physics and for pointer events. Today you need to only chose one.
One could argue that if we do this we should also do all the combinations between "Custom" layers, that are way too many. But I disagree, the Custom layers are a very advanced feature, rarely used, and if you're also capable of using code to edit the collision layers of your items. Wanting both Physics and Pointer is a common beginner-level scenario that should be easy.
In the GLTF component, in the Visible Layer and Invisible Layer fields we have a dropdown of options that include Pointer and Physics, but there is no way to set BOTH Pointer AND Physics in one same layer.
It's a pretty common thing to want either the visible or the invisible geometry to be both for physics and for pointer events. Today you need to only chose one.
The same happens with the MeshCollider component:
From the code side, it's perfectly possible to assign both. It shouldn't be hard to add. https://docs.decentraland.org/creator/development-guide/sdk7/colliders/#collision-layers
One could argue that if we do this we should also do all the combinations between "Custom" layers, that are way too many. But I disagree, the Custom layers are a very advanced feature, rarely used, and if you're also capable of using code to edit the collision layers of your items. Wanting both Physics and Pointer is a common beginner-level scenario that should be easy.