Plane entity with an image is glitching when there is an object behind it.
Found a solution/reason why this is happening.
On the left is a MeshRenderer Box (where I set the Z scale to 0.01) and on the right, there's the default Plane. I've noticed that the plane entity can be scaled in X and Y but not in Z (thickness) which makes it leak models from the other side and glitch.
Solution: make the plane entity either 0.01 thick (Z scale) by default or allow users to change this value by themself.
This issue does not appear in all 4 vectors as we cannot place many items perfectly at the border of the scene.
Operating system:
Windows
Coordinates:
90,53
Steps to reproduce:
Create a scene with plane image entity
Place a wall behind it (they must touch)
Severity:
SEV-3 | Stability or minor user impact
Description:
Plane entity with an image is glitching when there is an object behind it.
Found a solution/reason why this is happening. On the left is a MeshRenderer Box (where I set the Z scale to 0.01) and on the right, there's the default Plane. I've noticed that the plane entity can be scaled in X and Y but not in Z (thickness) which makes it leak models from the other side and glitch. Solution: make the plane entity either 0.01 thick (Z scale) by default or allow users to change this value by themself. This issue does not appear in all 4 vectors as we cannot place many items perfectly at the border of the scene.
Operating system:
Windows
Coordinates:
90,53
Steps to reproduce:
Create a scene with plane image entity Place a wall behind it (they must touch)
I recorder everything for reference.
Ticket number: