decentraland / sdk

PM repository for SDK
Apache License 2.0
4 stars 4 forks source link

Plane entity glitching #1128

Open decentraland-bot opened 2 months ago

decentraland-bot commented 2 months ago

Severity:

SEV-3 | Stability or minor user impact

Description:

Plane entity with an image is glitching when there is an object behind it.

Found a solution/reason why this is happening. On the left is a MeshRenderer Box (where I set the Z scale to 0.01) and on the right, there's the default Plane. I've noticed that the plane entity can be scaled in X and Y but not in Z (thickness) which makes it leak models from the other side and glitch. Solution: make the plane entity either 0.01 thick (Z scale) by default or allow users to change this value by themself. This issue does not appear in all 4 vectors as we cannot place many items perfectly at the border of the scene.

Operating system:

Windows

Coordinates:

90,53

Steps to reproduce:

Create a scene with plane image entity Place a wall behind it (they must touch)

I recorder everything for reference.

Ticket number:

decentraland-bot commented 2 months ago

From dawid krajewski:

decentraland-bot commented 2 months ago

From dawid krajewski: