Closed cfravel closed 1 year ago
@cfravel issue should be fixed on next release
@pbosio I've retested in 7.3.15 and not yet fixed, but in release notes for recent releases through 7.3.15 I don't see mention of it yet. What release will it be in? Will somebody test it against my demo scene that I linked above to confirm that the change you merged addresses this?
@cfravel we had to release some changes, but this fix was not included.
we are waiting for a explorer version to be released for this changes to be included.
in the mid time you could add &explorer-branch=dev
to the url where the issue is fixed.
I personally tested your demo scene to make sure the issue was fixed :)
Indeed I find it to work properly in-world using that &explorer-branch=dev
addition to the URL.
Thank you!
@pbosio @pravusjif Please look at these together, and try to work a solution that keeps the long-standing functionality of my 2D-driven movie theaters working https://github.com/decentraland/sdk/issues/928 https://github.com/decentraland/sdk/issues/986
Please also bump up the priority on this other funtionality-blocker for my movie theaters: https://github.com/decentraland/unity-renderer/issues/5675
If you use a click on a 3D entity in a scene to start a video, it works fine. If you use a 2D UI button to start a video, you must, each time you wish to do so, also click into the scene. Pause/Stop actions work fine from 2D UIs without having to click in the scene
Exemplified by: https://gitlab.com/dcl-tech/videodemo
Steps to reproduce: