In alpha we are running scenes multithreaded. Therefore, the scene may run for several fframes before the first Unity frame has been completed
We need to change the start condition in this scene, since we cannot assure that all assets will have the correct component after the first frame as the scene used to require.
In alpha we are running scenes multithreaded. Therefore, the scene may run for several fframes before the first Unity frame has been completed We need to change the start condition in this scene, since we cannot assure that all assets will have the correct component after the first frame as the scene used to require.