Open Ludmilafantaniella opened 2 months ago
@GBirch33 Could we render the floor in another pass?
@dzsunyec did this change? Can we adjust it away from the floor?
I think the first level (00) is not elevated and when Thomas reexported the floor panels maybe one vertex moved and now it is Z-fighting/clipping the default floor. I'll ask them to check.
Thomas says that on parcels used for the deployed scene, we used to not have the default terrain, but rather a gray grid below ground level. For some reason that is no longer the case and the terrain is generated on top of the scene now. Did something regarding this change lately? Because this might cause clipping/z-fighting on any scene that has a floor at Y= 0
Same issue on Seed scene (-104,-95)
a similar issue is present on scene 'land-flipper' (83,-9) in Goerli
Explorer Alpha build versions:
v0.21.32
v0.23.0
Issue Description:
In the /world Metadynelabs, the floor on level 00 is displayed in red instead of its intended metallic color. This issue is specific to this level and does not affect other levels or areas within the scene. Additionally, the same issue is present in the Seed scene (-104,-95) and a similar issue is found in the 'land-flipper' scene (83,-9) in Goerli.
STR:
Additional Scenes Affected:
Expected behavior:
Current behavior: