Open Ludmilafantaniella opened 1 month ago
The problem has to do with input data. The mesh (Mesh.007) of the wearable contains either missplaced vertices or its bounding box is not calculated properly (it is way bigger than it should)). The result is that when it is added to the avatar, the bounds of the avatar (which is the sum of all its parts) becomes too big so the nametag is placed at the top of that big box. A typical avatar bounding box without the wearable:
The bounding box when the soccer cleat is addded:
The asset should be reviewed by an artist.
Explorer Alpha build versions:
Issue Description:
When equipping the 'Soccer Cleats' from the backpack, the avatar's nametag disappears.
STR:
Expected behavior:
The avatar's nametag should remain visible after equipping the 'Soccer Cleats.'
Current behavior:
The avatar's nametag disappears after equipping the 'Soccer Cleats.'
https://github.com/user-attachments/assets/7594612b-3ef5-4549-a808-355e1da3c295
Additional Notes:
Windows 11. 12th Gen Intel(R) Core(TM) i7-12650H 2.30 GHz. nvidia geforce RTX Macbook M1 Pro Sonoma 14.5