Right now, when doing a realm change, its very easy to fall into a livekit timeout issue; either on the disconnect or reconnect step. Its easily reproduceable in build, after the third or fourth teleport livekit remains in a possible "Stopping" or "Starting" infinite state.
(Currently tested only in mac)
Right now, when doing a realm change, its very easy to fall into a livekit timeout issue; either on the disconnect or reconnect step. Its easily reproduceable in build, after the third or fourth teleport livekit remains in a possible "Stopping" or "Starting" infinite state.
This was mitigated by adding a timeout in StopRoomAsyncTeleportOperation and RestartRoomAsyncTeleportOperation.
We should find a way to recover if this occurs