Open DafGreco opened 1 month ago
It appears that when a user has a wearable that hides another (like a wearable hiding the helmet), and then they unhide the helmet, both wearables overlap. This could be causing visual issues that need addressing.
This might be related, but the following wearable: https://decentraland.org/marketplace/contracts/0x642615cc0f4abd6487be1e03e6fd69adbf7f553f/items/0 also has an issue with the view. Seems like in world there is only one wing visible but if you look at the wearable from one side, you can see both of them:
can we have the glbs to check them? it seems is due to the backface culling
https://docs.decentraland.org/creator/wearables/creating-wearables/#normals --> check this for more info but we allow only one side render
if you point me the links on the marketplace i can also download them from the servers @DafGreco
Another issue most likely related to clipping: https://decentraland.org/marketplace/contracts/0xa475aa972fc7b5164f80ea4d5534313f4a584230/items/0
Another example of a wearable with a possible clipping issue: https://decentraland.org/marketplace/contracts/0x222deaa90399023e707abd3f81b268493bdc891a/items/2
![Uploading (Stevame) cigar wearable doesn't work.png…]()
hey @ShibuyaMartin regarding the 1 side render, is this related to this wearable? https://decentraland.org/marketplace/contracts/0x642615cc0f4abd6487be1e03e6fd69adbf7f553f/items/0 I am asking as it works fine on the old client, but not on the new one?
@Kaze-No-Kai Yes it probably is. Do we have the ability to contact the artist and ask to remake using back face culling only? The reason is that back-face culling is all we support due to performance cost of state change and therefore affects on batching. Basically clone the double sided mesh and invert the normals, then it should be right.
@GBirch33 for the wing one right? Is the backface culling only also related to the clipping issue that is in the first comment? Also i understand that this is for performance optimization, but is this something we introduced with the new client or it was always a requirement for creators?
Explorer Alpha build versions:
0.29.0
Issue Description:
There are some wearables that cannot be completely seen by the user when using them
STR:
Expected behavior:
The clothes should be able to be seen properly by the user when changing them on the backpack
Current behavior:
There are some wearables that cannot be completely seen by the user when using them
Evidence:
Additional Notes:
Happens on Windows 11 PRO 16 GB RAM