Open pravusjif opened 1 month ago
If Material.Texture.Video is being used in a scene, after the scene hot-reloads (sometimes just 3~4 times, other times it takes more than 10), the application crashes and the Player/Editor logs have no data about the problem.
Material.Texture.Video
import { MeshRenderer, engine, Material, Transform, VideoPlayer } from '@dcl/sdk/ecs' import { Quaternion } from '@dcl/sdk/math' export function main() { const videoPlayerEntity = engine.addEntity() VideoPlayer.create(videoPlayerEntity, { src: 'https://player.vimeo.com/external/552481870.m3u8?s=c312c8533f97e808fccc92b0510b085c8122a875', playing: true, volume: 1.0 }) const screen = engine.addEntity() Transform.create(screen, { position: { x: 8, y: 5, z: 8 }, scale: { x: 6, y: 3, z: 1 }, rotation: Quaternion.fromEulerDegrees(0, 90, 0) }) MeshRenderer.setPlane(screen) Material.setBasicMaterial(screen, { texture: Material.Texture.Video({ videoPlayerEntity: videoPlayerEntity }) }) }
for some reason now it's very difficult to reproduce, it requires making lots of hot reloads until it breaks.
If
Material.Texture.Video
is being used in a scene, after the scene hot-reloads (sometimes just 3~4 times, other times it takes more than 10), the application crashes and the Player/Editor logs have no data about the problem.