We are experiencing an issue where multiple scenes deployed to the Art Week Plaza are not loading models or textures correctly.
The same issues existing in current renderer.
The problem occurs when we have the same model and texture names (cube_display.glb) but with different texture content. After deploying all three scenes, they are displaying the same texture instead of their respective unique textures.
Navigate to the coordinates of the affected scenes (M1, M9, and M14).
Observe that the cube_display.glb model in each scene is displaying the same texture instead of their respective unique textures.
Expected Behavior
Each scene (M1, M9, and M14) should display the cube_display.glb model with its respective unique texture content.
The issue root cause comes from caching ABs based on the hash, which is the same for those models.
We could investigate how to introduce extra information for the id used in caching, i.e combining scene id to differentiate the assets
Description
We are experiencing an issue where multiple scenes deployed to the Art Week Plaza are not loading models or textures correctly. The same issues existing in current renderer. The problem occurs when we have the same model and texture names (
cube_display.glb
) but with different texture content. After deploying all three scenes, they are displaying the same texture instead of their respective unique textures.Affected Scenes
Steps to Reproduce in unity-renderer
cube_display.glb
model in each scene is displaying the same texture instead of their respective unique textures.Expected Behavior
Each scene (M1, M9, and M14) should display the
cube_display.glb
model with its respective unique texture content.The issue root cause comes from caching ABs based on the hash, which is the same for those models. We could investigate how to introduce extra information for the id used in caching, i.e combining scene id to differentiate the assets