Closed jkeon closed 1 year ago
Some miscellaneous helpers that are useful.
These don't exist.
Now they do. The docs are pretty self-explanatory but at a highlevel
CleanupEntity
EntityManager
ComponentType
Some miscellaneous helpers that are useful.
What is the current behaviour?
These don't exist.
What is the new behaviour?
Now they do. The docs are pretty self-explanatory but at a highlevel
CleanupEntity
that is internal to Unity.EntityManager
to check if an Entity both exists and is NOT in a cleanup state.ComponentType
to readonly.What issues does this resolve?
What PRs does this depend on?
Does this introduce a breaking change?