deco3500-2019 / Apple_Pen

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Interviews #1

Closed scottgullaksen closed 5 years ago

scottgullaksen commented 5 years ago

The aim with research methods

To construct interviews/research methods we must look at general design considerations (accross key interaction design, CSCW, emotional design issues) which is compounded by manifistation and genre specific issues to understand what considerations we must identify and understand with our research methods.

The design considerations

Below are some relevant considerations that might be helpful for constructing specific research methods, e.g. interviews. You can use the numbers for references in your questions.

People/groups/multi-user

8 Groupware Challenges (Jonathan Grudin)

  1. Mismatch between work required & benefit received across the group
  2. Need to have “critical mass” for collective benefit to made clear
  3. Need to provide incentive for un-selfish individual contribution
  4. Needs to understand particular social & political subtexts of workplace
  5. Design for the way things actually work (rather than how they should)
  6. Don’t forget the individual within the group
  7. Not all the work that is carried out is done as a group
  8. Evaluation of use and impact is more complex
  9. The decision-maker is usually not the end-user
  10. The adoption process & change management

    CSCW Considerations

    Our soultion uses Collaboration Transparency

  11. Designed to sit on top of legacy systems
  12. Multiple Single-user
  13. Potential solution to groupware ‘critical mass’ issues
  14. Strict WYSIWIS
  15. Central architecture

WYSIWIS (What You See Is What I See)

  1. How do you represent individual action in a group system?
  2. What actions do you represent?
  3. Undo/Redo - system vs user perspective

Synchronisation

  1. Synchronous/asynchronous communication
  2. Centralised/Replicated/Hybrid architectures
  3. The order of some actions is not important, but in others it is significant
  4. e.g. collaborative editing of a shared document

Awareness : Shared Feedback

  1. Visibility of who is around, what is happening, and who is talking with whom

Awareness : Shared Info Spaces

  1. Centralised representation
  2. All activity represented

Awareness : Social Translucence

  1. Making collective activity visible
  2. Translucent, not transparent
  3. Representing social presence of collaborators
  4. “minimalist graphical visualizations of the presence and activities of people participating”

    Context

    Context is any information that can be used to characterize the situation of an entity. An entity is a person, place or object that is considered relevant to the interaction between a user and an application, including the user and the application themselves.

relevent attributes

Location

  1. same network (cartesian?)
  2. Mode: physical

    Mobility

  3. level: mobile
  4. relation to others: Personal, group, public
  5. User binding: Personal, Group, Public

    Population

  6. Bodies: People, devices
  7. Manifestation: Physical, virtual

    Privacy/Security

  8. How personal data is used, represented, stored
  9. How made known to users
  10. All users follow same model, or not
  11. Users represented as individuals, or part of the masses

    Technology

    The device

  12. Existing user-owned (laptops and phones)
  13. Single device
  14. Centralized (at one laptop)

The Scale of the Interface

  1. Change across scale
  2. Change across types of interface
  3. Interface is the point at which a user acts on the system

Social

  1. Which attributes is important when identifying yourself to/in a system? Why?
  2. What is irrelevant? Why?
  3. What decisions do you make when deciding your response?

Users need to be represented in the system

  1. Online identities don’t necessarily represent in-person
  2. Allows for anonymity, for redefining one-self
  3. Advantageous in some situations
  4. Can form relationships without usual assumptions and
  5. restrictions of face-to-face communication
  6. Decide what is important for defining/representing identity

Anti-social behaviour

  1. What if users don't use the system as intended and deliberetly tries to ruin for others?

Mobile

  1. Calm technology valued over constant disruption
  2. Device as continuous companion
  3. Interactions are user-driven : need for high relevance
  4. Interactions can extend beyond the device & may not be limited by the capabilities of the device
  5. Are ofen smaller parts of a larger goal
  6. Able to provide services that redefine our social networks and the places we inhabit

Mobile Social

  1. Data - Push vs Pull
  2. Representation of the presence of information
  3. Authority to author (who, type, verification)
  4. Explicit vs implicit social engagement
  5. Direct/indirect
  6. In-tech, through-tech, around-tech
  7. Social interaction through place

Pursuasive computing

  1. Selection of behaviour & audience is key
  2. Behaviour : simple, specific, achievable
  3. Audience : receptive, desiring change
  4. Identify the barriers to behaviour change: lack of motivation, ability, well-timed prompt
  5. Identify best channel for intervention
  6. Social dynamics vs social cues

General things we would like to know about our users

  1. From the feedback we got, we were told that we should look at existing solutions to see what we can adopt for easy prototyping. Initiate conversation with what there experiences with such solutions are and build upon that.
scottgullaksen commented 5 years ago

Potential Interview Questions

Please feel free to add some. This is just a draft and will be edited later on!

scottgullaksen commented 5 years ago

The requirements we identified in the week 8 workshop Requirements

We can use this to focus on what needs to be answered/specified with our research in order to generate ideas for our designs!

Annanyuan commented 5 years ago

Interview:

Lecture Learning Experience: