Please sketch any new designs prior to creating production pieces in Illustrator.
Graphics Considerations:
Broadly speaking, with animation everything that moves or can be influenced by movement should be on a separate layer.
Move these illustration onto a 1024*1024px artboard centrally aligned all elements within Video Safe guides.
Expanded Strokes additional Body elements / accessories. Where possible preserve these original strokes in a Hidden separate layer.
General layer and sublayer cleanup ie:
Arms and legs should be Stroke paths kept separate from the main body or hand elements. All these elements will be replaced in After effects to allow for animation so ensure that hands and feet aren't attached.
Aim to keep a minimal vertices count and avoid vectorised elements using image trace.
Stakey is to appear with a “front” perspective. No “side-on” Stakey’s here.
Character Factory:
This isn't necessarily a requirement, but it would help streamline production:
Hands, Feet and Facial expressions change often. If the dimensions to these elements are all the same (for example 124*124px) created in a separate artboard then this would allow me to swap these elements out more effectively making for convincing characters. Over time the library of these elements would grow allowing turnaround of new animated Stakey's to be faster.
Deliverable: AI, SVG or EPS
Assets Required:
Overview:
Sculptor Stakey standing proudly next to a Michelangelo-esque statue of a Ticket.
Votes:
A group of 5 Stakeys on a judging panel giving their verdict on the work by raising voting cards.
Rejection:
Graphic Match of a boxy car with 5 tickets within. This fades between a version of the vehicle with no tickets within and striped of value.
Graphic Match: https://youtu.be/L2ixDyItm04
Rejection:
Scuba Stakey floating back in the Mempool.
Incentives
Judge Stakey in a judges wig wielding a pair of scales, gavel in hand.
Hard Forks
Stakey poised with a fork, tapping it on the ground from time to time.
Block Voting
This section explore Block Voting as described here: https://docs.decred.org/governance/overview/
Complete #245 prior to this task. Pending Review
Please sketch any new designs prior to creating production pieces in Illustrator.
Graphics Considerations:
Broadly speaking, with animation everything that moves or can be influenced by movement should be on a separate layer.
Move these illustration onto a 1024*1024px artboard centrally aligned all elements within Video Safe guides. Expanded Strokes additional Body elements / accessories. Where possible preserve these original strokes in a Hidden separate layer. General layer and sublayer cleanup ie:
[Headwear] [Eyewear] [Expressions] [Arm_L] [Hand_L] [Arm_R] [Hand_R] [Leg_L] [Foot_L] [Leg_R] [Foot_R] [Body] [Misc]
Example: https://gyazo.com/b5c10d0f493c046e4a428ba9a4056625
Character Factory:
This isn't necessarily a requirement, but it would help streamline production:
https://gyazo.com/3ceb9addfc959f41666c4447f97b423f
Hands, Feet and Facial expressions change often. If the dimensions to these elements are all the same (for example 124*124px) created in a separate artboard then this would allow me to swap these elements out more effectively making for convincing characters. Over time the library of these elements would grow allowing turnaround of new animated Stakey's to be faster.
Deliverable: AI, SVG or EPS
Assets Required:
Overview: Sculptor Stakey standing proudly next to a Michelangelo-esque statue of a Ticket.
Votes: A group of 5 Stakeys on a judging panel giving their verdict on the work by raising voting cards.
Rejection: Graphic Match of a boxy car with 5 tickets within. This fades between a version of the vehicle with no tickets within and striped of value. Graphic Match: https://youtu.be/L2ixDyItm04
Rejection: Scuba Stakey floating back in the Mempool.
Incentives Judge Stakey in a judges wig wielding a pair of scales, gavel in hand.
Hard Forks Stakey poised with a fork, tapping it on the ground from time to time.