Closed ashes999 closed 7 years ago
Using 'Empty'
Isn't the ideal way. Rather, if you want less randomly generated tiles, there's a config option doing just that. probabilityOfSpawningTile
& co. are the ones you want.
Disagree. probabilityOfSpawningTile
and friends affect all tiles. In this case, I feel the game balance is okay, but too wall-heavy.
The real config value should be wallTilesPerLevel
, but that value is already 0
, so I can't decrement it further.
If you're willing to rewrite this part of the code to use config settings, I can work with that. I don't think that's necessary; we're almost there (proving the game concept is fun), and this is a small tweak to the balance.
I think we should go with this change. Obviously, having two ways to tweak the config isn't ideal, but we can consolidate later.
Some background: game balance is good, but I feel like I always lose because I get stuck (walled in by an anti-virus) -- not because of lack of skill, or planning, but just because they walled me in.
Hence, this tweak: generate slightly less walls.
Plus, it's confusing to have a config value for number of walls, but it's set to zero. Generating walls only one way makes more sense.
Before:
After:
I didn't play-test but it seems better. Too little? Not sure.