[x] The time on the save screen shows as 0:09 at 12:09am
[x] When you use Gather Strength, the popup has some weird character (and a curly brace) in it
[ ] Attack a bat and trigger twice; does damage twice.
[x] You can spam the musallah in the abandoned house in day time to see all flashbacks
[x] Text at Tahajjud time looks crazy messed up. Disabling the Ace Message System seems to fix it. All other text on that map seems fine.
Polish
[x] "What, seriously?!" in flashbacks and final ambush
[x] Revert ending
[x] Tutorial for rage the first time you turn evil.
[x] On first good deed, mention that damage scales up
[x] Battle tutorial
[x] Interesting and specific attacks for monsters
[x] Attack animations
[x] Fix flashback maps, they have empty space that should be filled
[x] Spruce up maps
[x] Spruce up Raimis' house -- idol-making stuff
[x] Spruce up magician's house: some flames or something?
[x] Spruce up alcohol store
[x] Spruce up throne room
[x] Spruce up jail
[x] Spruce up healer's house
[x] Audio
[x] Scene audio (at least 1-2) for each map. Like blacksmith hammering. One BGS, and one positional, at least. Break this into sub-items per map. Put them in local folder.
[x] Switch menu noise and achievement noise and points noise to BFXR ones. Put in local folder.
[x] Redo text so names/faces are DRY for all major characters and quest players and add unique names
[x] Make it look unique
[x] Unique art
[x] Face for shaykh
[x] Face/character for potion maker
[x] Face/character for blacksmith
[x] Look for poacher battlers
[x] Theme the maps appropriately
[x] Change main art:
[x] The main grass tile
[x] Wall and floor: regular house (eg. equipment merchant)
[x] Wall and floor: brick house (eg. masjid)
[x] House doors!!
[x] Alternate carpet
[x] House roofs.
[x] House walls (exterior)
[x] NPCs that give quests
[x] Battle screen: cave and town/grass
[x] Find different ones. PLEASE.
[x] Can't find different ones? Scale up to 640x480.
[x] Give the hero personality and a memorable name.
[x] Rework all hero's text, especially intro/jail. He's kinda happy-go-lucky.
[x] Rework intro text (from dream to inn).
[x] You can customize the window colour. Turn this off.
[x] DG Splash screen
[x] Make all deeds text past-tense
Ship
[x] Copy any RTP characters into a new/existing image
[x] Publish with a minimal RTP
[x] Look up tools for getting a minimal RTP
[x] Try to wrap in Engima Virtual Box.
[x] Guess and copy over assets for a minimal RTP
[x] Playtest and make sure you got everything
[x] Publish compressed and generate a simple ZIP
[ ] Marketing
[x] Email DG Shura and get feedback
[x] Publish to Deen Games website
[x] Post on DG social media
[x] Post on DG WhatsApp group
[x] Ask Abrar and publish on MG
[x] Post on IndieDB
[x] Post on Indie Developer
[ ] Runs on Linux
[ ] Post on Lutris
[ ] Check in resources to public resources repo
Not Sick of It Yet?
Show player alignment on the map. Maybe as a gauge.
Show damage multiplier in Muhasaba menu, eg. 1.5x
Spiders poison, can buy antidote item at healer
Simplify item management. Should everything be non-key, and we remove the key items menu?
Item images need rework. Do we want huge item images instead?
We're live.
Fix Bugs
0:09
at12:09am
Polish
to BFXR ones. Put in local folder.Ship
Not Sick of It Yet?
1.5x