Review all the prose. Everything. The goal is to be precise, with strong writing, and to stop hinting and start directly telling the player backstory and stuff.
Includes introduction and ending prose.
Includes all the non-critical stuff you can do (from #165)
Make sure you specifically:
Check and strengthen the prose -- look at verbs, sentence structure and length, etc.
Have Chet clearly give away that the rebels are going to attack tonight.
Have some pretty clear give-aways from at least some townspeople that the rebellion is tonight.
Any treasure chests or items shouldn't be that horrible "X was found" but something more awesome.
Review all the prose. Everything. The goal is to be precise, with strong writing, and to stop hinting and start directly telling the player backstory and stuff.
Make sure you specifically: