I've seen that many players are inadvertently skipping dialogue lines since they are clicking away when they don't know that a line is coming up. That could be prevented by making dialogue lines skippable first after having played for half a second. After mentioning this to Thomas, he wrote some additions to parrot_dialog.gd in a breeze, that fixed this. I've tested the changes and discussed them with Dennis, and this issue is created to remind Dennis take a look at it.
I've seen that many players are inadvertently skipping dialogue lines since they are clicking away when they don't know that a line is coming up. That could be prevented by making dialogue lines skippable first after having played for half a second. After mentioning this to Thomas, he wrote some additions to parrot_dialog.gd in a breeze, that fixed this. I've tested the changes and discussed them with Dennis, and this issue is created to remind Dennis take a look at it.