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[EGOVENTURE] Calculation of items width in scroll container is missing separation space #40

Closed ThmsKnz closed 1 year ago

ThmsKnz commented 1 year ago

Describe the bug When the inventory bar is full, arrows are shown to allow scrolling through inventory items. The following issues came up when testing this feature: 1) The calculation of the items width did not consider the separation space between the items. 2) The items width was calculated after a timer. When adding multiple items at once, this led to the minor issue that items were being added while the width was not yet calculated. 3) Godot 3 is forcing a horizontal scrollbar which is scaled to size 0. However on a large screen there was still a small line of 1 pixel width visible of this scrollbar.

Expected behavior I will create a pull request that fixes the 3 issues: 1) Adding the separation of the scroll container starting with the second item 2) Moving the calculation before the timer 3) Adding a color modulation to make the horizontal scrollbar transparent