Describe the bug
I'd like to inform you about a potential incompatibility in Godot 3.4 that doesn't allow to add an InventoryItem into the valid inventory items array of a TriggerHotspot.
But maybe it's also a bug that has been introduced with Godot 3.4...
To Reproduce
Steps to reproduce the behavior using the example game:
Use Godot 3.4 [It's working fine until Godot 3.3.4]
Go to 'scenes/man/man06c_cl.tscn'
Select the TriggerHotspot node in the scene tree
Click on 'Valid Inventory Items' in Inspector
--> The Output shows error message: Cannot get class 'InventoryItem'.
Increase the size of the Array to 2
Load resource 'inventory/file.tres' into the Array.
--> A Warning message appears: 'The selected resource (Resource) does not match any type expected for this property (InventoryItem).' and the InventoryItem does not get added,
Describe the bug I'd like to inform you about a potential incompatibility in Godot 3.4 that doesn't allow to add an InventoryItem into the valid inventory items array of a TriggerHotspot. But maybe it's also a bug that has been introduced with Godot 3.4...
To Reproduce Steps to reproduce the behavior using the example game:
Versions