deep-foundation / deep-vision

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[Research]: simulate VR in unreal #12

Open Menzorg opened 5 months ago

Menzorg commented 5 months ago

Object, subject, context, hypotheses

it chould be possible to develop vr apps without hardware. Need to find ways to do it.

usefull links

https://vreue4.com/ https://www.reddit.com/r/unrealengine/comments/apsdwv/emulate_vr_without_vr_equipment_with_kbm_only/

Menzorg commented 5 months ago

SimpleHMD https://www.reddit.com/r/unrealengine/comments/evlvs1/testing_a_vr_project_without_a_headset/

CEHR2005 commented 4 months ago

Create project from VR template in UE5. If there is no VR in the VRspectator blueprints, you should change the base value of bSpectatorEnabled to True. If it is necessary to test mechanics on behalf of a character, it is recommended to create custom events If on whose behalf the mechanics are tested is not important, you can create them directly in VRspectator and then transfer them to the character. The basic template project inputs support both keyboard and mouse and VR controls.