Since we may implement initial population differences using MixingEvents, 2D amplitudes will change depending on those population differences. It would be best to push this off until v0.8 when we have more time to integrate and test methods for these population differences.
Since we may implement initial population differences using
MixingEvents
, 2D amplitudes will change depending on those population differences. It would be best to push this off until v0.8 when we have more time to integrate and test methods for these population differences.