How to handle animation and keyboard binding? I see the registration animation and I see the keyboard mapping, but how are they related? I'm trying to modify the movement animations, but I don't know how they bind the keys or handle the mapping relationships, I have 4 directions, I'm trying to read from tenjusu but I can't find the answer
use state? registerStateAnim set anim, player anim when condition return true? condition control anim...... I still think having a document would help me more
How to handle animation and keyboard binding? I see the registration animation and I see the keyboard mapping, but how are they related? I'm trying to modify the movement animations, but I don't know how they bind the keys or handle the mapping relationships, I have 4 directions, I'm trying to read from
tenjusu
but I can't find the answer