I want something close to Starcraft 2, i.e. 3d game in 2d space. They seem to use the same approach to coordinate system, which you covered in A simple and generic 2D engine, part 1 - Coordinates system (great article btw), also similar to both Northgard and Darksburg.
It seems it fits very well for such usage, even though this gameBase doesn't contain s3d at all (and I haven't found such in advancedBase either). Can you give some insight on what changes your template might need, like Game.hx, Entity.hx, and maybe other classes, to implement this RTS-like experience?
I want something close to Starcraft 2, i.e. 3d game in 2d space. They seem to use the same approach to coordinate system, which you covered in A simple and generic 2D engine, part 1 - Coordinates system (great article btw), also similar to both Northgard and Darksburg.
It seems it fits very well for such usage, even though this gameBase doesn't contain s3d at all (and I haven't found such in advancedBase either). Can you give some insight on what changes your template might need, like Game.hx, Entity.hx, and maybe other classes, to implement this RTS-like experience?