OK, so i had a problem with a seemingly corrupted file that took me forever to write rules(you know, the ones in all the examples), so i thought it would be a good idea to save those rules as their own file. No rush, or anything, these projects take a lot of time(something i dont seem to have).
+1 for this. I am making parts of my game with procedurally generated random maps, so sometimes, the autorules are really the only thing I need out of the .ldtk file.
OK, so i had a problem with a seemingly corrupted file that took me forever to write rules(you know, the ones in all the examples), so i thought it would be a good idea to save those rules as their own file. No rush, or anything, these projects take a lot of time(something i dont seem to have).