deepseek-ai / DreamCraft3D

[ICLR 2024] Official implementation of DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior
https://mrtornado24.github.io/DreamCraft3D/
MIT License
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why use 384 resolution instead of 512 in coarse stage #31

Closed flyingdoubleG closed 6 months ago

MrTornado24 commented 6 months ago

Hi, the reason for this is due to the limitations of the GPU memory. If you have sufficient memory available, you can adjust the resolution to 512.