Open dequedrapha opened 2 years ago
Yes that may be the case that the masks, if bright enough, would make the players' status as alive. I'll try thinking of a solution. If you'd like to try, you can have a look at how much the template matching similarity is when the player is alive vs dead and then if a distinguishing threshold can be found. I'll be grateful if you could provide an image of how a dead player place vs an alive player place looks on the top of the screen in the latest patch in the observer mode.
Yeah sure :D (Resolution 1080p [1920x1080] )
If you need anything else I can help you with, please contact me 😄
I dont wanna annoy u but any solutions yet? 😄
I have yet to try out different things to solve this issue. Any ideas to solve this are absolutely welcome.
What about trying to find the hole agent pick without manipulate the image to black & white? wont that include the alpha "color"?
Hey, I tried to use it to create an cool tournament overlay. I created one and tested in normal games. Everything workeds fine. But not as a Observer...
Whats maybe the problem
So i think the problem is, that in custom games the masks of dead players are still visible. So the script will return them as still alive
So i hope, u can help me with my problem and again really nice work at all :)