deestar12 / keeperfx

Automatically exported from code.google.com/p/keeperfx
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Picking up creatures does not end fights. #206

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
In KeeperFX 1.4.3.967 it appears a fight continues after I picked up all my 
creatures.

To reproduce:
1. Invade enemy dungeon
2. Pick up all your fighting creatures and drop them in your own dungeon
3. Notice all enemy creatures will act like statues, the 'fighting menu' will 
remain visible with all enemy creatures available, and sometimes the enemy 
keeper will keep casting lightning on your creatures while they are back in 
your dungeon.  

After a long while they will get out of it.

Savegame attached.

Original issue reported on code.google.com by Loobinex on 11 Jan 2014 at 11:22

GoogleCodeExporter commented 8 years ago
I've noticed that too.

Actually I made a fix for it today, but it still has problems - the related 
function is quite complicated. I will soon update the fix, then we'll check if 
it's OK.

Original comment by mefistotelis on 12 Jan 2014 at 2:24

GoogleCodeExporter commented 8 years ago
Done.

Original comment by mefistotelis on 12 Jan 2014 at 12:41

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Here's a savegame where this happens in r1074. A group was attacking a door 
which I wanted to remain closed, picked them up and returned them to dungeon. 
The Bile demon then started to walk back all the way to the other side of the 
map to continue fighting.

Original comment by Loobinex on 24 Feb 2014 at 7:46

Attachments:

GoogleCodeExporter commented 8 years ago
Ok, will re-evaluate.

Original comment by mefistotelis on 28 Feb 2014 at 7:39