Open GoogleCodeExporter opened 8 years ago
This used to happen sometimes when the computer player was allied with the
Heroes, the Heroes would casually walk about the enemy dungeon and at one point
would gather at the enemy heart and destroy them. Saying this though I don't
think the Heroes and the blue in Skybird Trill are supposed to be allied. It's
peculiar behaviour.
Maybe it could be similar issue with the computer thinking it's allied?
Original comment by shortaie...@gmail.com
on 12 Feb 2014 at 11:57
Once I loaded the game (the same .sav) and a Imp go over there, then the blue
keeper throw all his creatures over the heroes and start fighting them as
normal.
So maybe attacking an enemy heart don't warned his own computer keeper; because
the four heroes appear in the same room as the heart, so they don't encounter
any creature there.
Original comment by tempri2...@gmail.com
on 13 Feb 2014 at 12:19
This is interesting. It seems computer player does not react on "heart under
attack" event at all.
Original comment by mefistotelis
on 13 Feb 2014 at 9:06
The function computer_event_battle() incorrectly interpreted parameters of an
event; fixed in 1057.
Computer will now continue dropping creatures even after the fight is over -
this still need fixing.
Original comment by mefistotelis
on 13 Feb 2014 at 11:08
Have they ever though? I don't remember but I think it has always been possible
to take a strong creature to the enemy heart to win a game. Recently I've faced
some though oponent though I had to beat like this.:)
(not saying it's not good to fix)
Original comment by Loobinex
on 13 Feb 2014 at 11:11
Yes, I think this problem existed in original game, I just copied it without
noticing.
Anyway, now I added a check if the enemies still exist, so dropping creatures
even after the fight is over should be also fixed.
Original comment by mefistotelis
on 14 Feb 2014 at 7:21
Is this bug back? See attached save from r1163, destroying the final dungeon
heart, with no response from the keeper. A dragon is sleeping not to far away.
Original comment by Loobinex
on 12 Jun 2014 at 11:31
Attachments:
I'd need a saved game from recent nightly to investigate that.
Original comment by mefistotelis
on 14 Jun 2014 at 2:14
[deleted comment]
I've investigated. Keepers will respond to their hearth being attacked, this is
good. However, they will not prioritize saving the hearth, and there seems to
be a cooldown between responses.
I've attached a save where I send in some Reapers as a distraction, while the
Avatar can snipe the heart without resistance(except from some imps that happen
to come by).
Original comment by Loobinex
on 7 Jul 2014 at 10:09
Attachments:
Original issue reported on code.google.com by
tempri2...@gmail.com
on 12 Feb 2014 at 3:32