deestar12 / keeperfx

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Freeze - Flowerhat Level #250

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1. I can't get past level Flowerhat as the game freeze every time need the end 
of the mission.
2. The issue is reproduceable from my save
3. In keepeFX log, there is this section before the crash

Sync: pannel_map_update: Starting
Sync: place_slab_type_on_map_f: Starting in do_unprettying
Sync: pannel_map_update: Starting
Sync: update_blocks_around_slab: Starting
Navi: triangulate_area: F=32941 Area 062,119 072,129 T=2610
Error: make_edge: Infinite loop detected
Error: border_lock: edge from (69,129) to (62,129) not found
Error: border_internal_points_delete: Infinite loop detected
Error: make_edge: Infinite loop detected
Error: border_unlock: edge from (69,129) to (62,129) not found
Navi: triangulation_border_init: Starting
Navi: triangulate_area: Done

What is the expected output? What do you see instead?
No crash

What version of the product are you using? On what operating system?
(you can see your KeeperFX version by viewing keeperfx.log in notepad)
Dungeon Keeper FX ver 0.4.4.1058 (heavylog release)

Please provide any additional information below.
(describe one bug per report, but with all you can gather about it)

Original issue reported on code.google.com by Petr.Fr...@gmail.com on 14 Feb 2014 at 2:08

GoogleCodeExporter commented 8 years ago
Save file:
http://www.ulozto.net/xkWxa8QT/fx1g0006-sav

Original comment by Petr.Fr...@gmail.com on 14 Feb 2014 at 2:14

GoogleCodeExporter commented 8 years ago
I loaded the saved game, then tried to wait and to attack the white heart.

In both cases, game didn't crashed.

Original comment by mefistotelis on 14 Feb 2014 at 4:10

GoogleCodeExporter commented 8 years ago
Please try this save. Just load and wait 20-30s.
http://www.ulozto.net/xCdQeZdL/fx1g0004-sav

Original comment by Petr.Fr...@gmail.com on 14 Feb 2014 at 4:51

GoogleCodeExporter commented 8 years ago
Now I see.

This was a hard one, took me a few hours of debugging.

Should be fixed in  r1059.

Original comment by mefistotelis on 14 Feb 2014 at 7:33