Open GoogleCodeExporter opened 8 years ago
r1680 - works fine
r1757 - bugged
r1701 - bugged
r1686 - works fine
r1694 - bugged
r1691 - bugged
-> Problem introduced between r1686 and r1691.
Quite strange if I look at the change list.
Original comment by Loobinex
on 10 May 2015 at 7:04
Can you remind me how to enter observe mode through cheats? Would be very
useful to me
Original comment by eatpajdi...@gmail.com
on 11 May 2015 at 9:10
start game with -alex. Possess creature, Press F12.
Original comment by Loobinex
on 11 May 2015 at 9:48
I tried to replace the prison with other rooms, and this causes the AI to bug
out in other ways. If I made the room empty it would function properly, but if
I replaced the prison with a graveyard the CP would stop using walls instead.
Updated map and screenshot from r1850 attached.
Original comment by Loobinex
on 18 May 2015 at 5:10
Attachments:
Any chance of knowing what revision this started happening?
Original comment by eatpajdi...@gmail.com
on 18 May 2015 at 5:33
I am tired, ignore mail :p I swear I had read through whole thread before
posting...
Original comment by eatpajdi...@gmail.com
on 18 May 2015 at 5:34
A message on the keeperklan chatbox gave me the solution: The bug is related to
how much gold the CP has. When low on gold the CP will not direct creatures to
mine gold, and as such will freeze up completely.
To reproduce load map 5 from the New Game+ campaign of map 7 from Ancient
Keeper campaign.
When you edit the level.txt to give the blue player gold will he will behave
normally:
START_MONEY(PLAYER1,10000)
Original comment by Loobinex
on 27 Jul 2015 at 9:41
Original issue reported on code.google.com by
Loobinex
on 10 May 2015 at 6:36