Closed GoogleCodeExporter closed 8 years ago
To be fixed in level files.
Original comment by mefistotelis
on 19 Aug 2012 at 1:05
Doors in the middle of the level are locked, it's just that they are being
owned by no keeper (they're neutral). Therefore, once a Keeper reaches the
watery area, Samurais and Knight are mean to destroy some doors and move toward
that keeper to damage him and perhaps even destroy him. Yeah, it's mean to
happen because of the texts shown in the game speaking of a rival keeper that
is about to die or becoming weak. Therefore, it's not an issue.
As for the first secret level, I don't know what you're talking about.
Original comment by castlen...@hotmail.com
on 21 Aug 2012 at 7:20
After checking the map again, I see where I went wrong. If you look at the door
from the mini-map it shows that the tile is white (isn't that strange, then?).
Thanks for clearing that up. I'll have to check the effect on the Secret 1
bonus in DK editor, cause getting there is too tedious imo.
Original comment by bvd...@gmail.com
on 22 Aug 2012 at 6:54
Attachments:
Original issue reported on code.google.com by
bvd...@gmail.com
on 19 Aug 2012 at 7:26