deestar12 / keeperfx

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Level 15 - Woodly rhyme locked door map issue #62

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
(please provide as much detail as possible)
1. If you look at the level in DK ecitor or examine the data files one will 
notice that the doors of the central hero structure have a key floating over 
them, but are not locked. 

What is the expected output? What do you see instead?
Since the key and the actual 'lockedness' state are stored in two separate 
files, did Bullfrog actually meant to have it opened or locked? In any case 
inconsistent to have the key icon, but no actual lock.

What version of the product are you using? On what operating system?
(you can see your KeeperFX version by viewing keeperfx.log in notepad)
any

Please provide any additional information below.
The level will become a lot easier if the level 10 Knight and Samurais don't 
pop up instantly when you hit the water in this level, which alters the game 
play quite a bit. Personally, I think it was meant to be locked as some dwarfs 
and witches are supposed to appear at the action points surrounding the 
structure.

A similar inconsistency is also found in the first Secret level. Some doors 
have keys over them, but are in fact not locked. But since that level seems 
broken anyway, not many are interested in playing it anyway.

Original issue reported on code.google.com by bvd...@gmail.com on 19 Aug 2012 at 7:26

GoogleCodeExporter commented 8 years ago
To be fixed in level files.

Original comment by mefistotelis on 19 Aug 2012 at 1:05

GoogleCodeExporter commented 8 years ago
Doors in the middle of the level are locked, it's just that they are being 
owned by no keeper (they're neutral). Therefore, once a Keeper reaches the 
watery area, Samurais and Knight are mean to destroy some doors and move toward 
that keeper to damage him and perhaps even destroy him. Yeah, it's mean to 
happen because of the texts shown in the game speaking of a rival keeper that 
is about to die or becoming weak. Therefore, it's not an issue.

As for the first secret level, I don't know what you're talking about.

Original comment by castlen...@hotmail.com on 21 Aug 2012 at 7:20

GoogleCodeExporter commented 8 years ago
After checking the map again, I see where I went wrong. If you look at the door 
from the mini-map it shows that the tile is white (isn't that strange, then?). 
Thanks for clearing that up. I'll have to check the effect on the Secret 1 
bonus in DK editor, cause getting there is too tedious imo.

Original comment by bvd...@gmail.com on 22 Aug 2012 at 6:54

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