deestar12 / keeperfx

Automatically exported from code.google.com/p/keeperfx
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Nightly build failure - r1860 #634

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
There's no nightly build for r1860. See log: 
http://keeper.lubiki.pl/html/dk_keeperfx_nighlog.php

Building target: bin/keeperfx.exe
i686-pc-mingw32-g++ -o "bin/keeperfx.exe" obj/std/main.o 
obj/std/bflib_base_tcp.o obj/std/bflib_client_tcp.o obj/std/bflib_dernc.o 
obj/std/bflib_fileio.o obj/std/bflib_memory.o obj/std/bflib_datetm.o 
obj/std/bflib_basics.o obj/std/bflib_pom.o obj/std/bflib_keybrd.o 
obj/std/bflib_string.o obj/std/bflib_inputctrl.o obj/std/bflib_server_tcp.o 
obj/std/bflib_vidsurface.o obj/std/bflib_sndlib.o obj/std/bflib_sound.o 
obj/std/bflib_fmvids.o obj/std/bflib_guibtns.o obj/std/bflib_bufrw.o 
obj/std/bflib_sprite.o obj/std/bflib_vidraw.o obj/std/bflib_vidraw_spr_norm.o 
obj/std/bflib_vidraw_spr_remp.o obj/std/bflib_vidraw_spr_onec.o 
obj/std/bflib_sprfnt.o obj/std/bflib_filelst.o obj/std/bflib_math.o 
obj/std/bflib_planar.o obj/std/bflib_cpu.o obj/std/bflib_crash.o 
obj/std/bflib_render.o obj/std/bflib_render_trig.o obj/std/bflib_render_gpoly.o 
obj/std/bflib_render_gtblock.o obj/std/bflib_heapmgr.o 
obj/std/bflib_nethost_udp.o obj/std/bflib_netlisten_udp.o 
obj/std/bflib_netsession.o obj/std/bflib_netsp.o obj/std/bflib_netsp_ipx.o 
obj/std/bflib_netsp_tcp.o obj/std/bflib_netsync.o obj/std/bflib_mshandler.o 
obj/std/bflib_mspointer.o obj/std/bflib_mouse.o obj/std/bflib_network.o 
obj/std/bflib_tcpsp.o obj/std/bflib_threadcond.o obj/std/bflib_video.o 
obj/std/bflib_semphr.o obj/std/bflib_main.o obj/std/scrcapt.o 
obj/std/gui_draw.o obj/std/gui_msgs.o obj/std/kjm_input.o obj/std/packets.o 
obj/std/net_sync.o obj/std/net_game.o obj/std/config.o obj/std/front_input.o 
obj/std/front_network.o obj/std/front_fmvids.o obj/std/thing_data.o 
obj/std/thing_factory.o obj/std/thing_list.o obj/std/lvl_script.o 
obj/std/dungeon_data.o obj/std/player_data.o obj/std/player_utils.o 
obj/std/player_states.o obj/std/dungeon_stats.o obj/std/player_instances.o 
obj/std/player_comptask.o obj/std/player_compprocs.o 
obj/std/player_compevents.o obj/std/player_compchecks.o 
obj/std/player_complookup.o obj/std/player_computer.o 
obj/std/player_computer_data.o obj/std/player_newcompchecks.o 
obj/std/player_newcompeval.o obj/std/tasks_list.o obj/std/spdigger_stack.o 
obj/std/lvl_filesdk1.o obj/std/front_simple.o obj/std/game_saves.o 
obj/std/game_legacy.o obj/std/game_heap.o obj/std/engine_render.o 
obj/std/engine_camera.o obj/std/engine_lenses.o obj/std/engine_arrays.o 
obj/std/engine_textures.o obj/std/engine_redraw.o obj/std/front_landview.o 
obj/std/front_highscore.o obj/std/front_lvlstats.o 
obj/std/front_lvlstats_data.o obj/std/front_easter.o obj/std/frontmenu_net.o 
obj/std/frontmenu_net_data.o obj/std/frontmenu_options.o 
obj/std/frontmenu_options_data.o obj/std/frontmenu_saves.o 
obj/std/frontmenu_saves_data.o obj/std/frontmenu_select.o 
obj/std/frontmenu_select_data.o obj/std/frontmenu_specials.o 
obj/std/frontmenu_ingame_tabs.o obj/std/frontmenu_ingame_tabs_data.o 
obj/std/frontmenu_ingame_evnt.o obj/std/frontmenu_ingame_evnt_data.o 
obj/std/frontmenu_ingame_opts.o obj/std/frontmenu_ingame_opts_data.o 
obj/std/frontmenu_ingame_map.o obj/std/gui_parchment.o obj/std/gui_boxmenu.o 
obj/std/gui_frontmenu.o obj/std/gui_frontbtns.o obj/std/gui_tooltips.o 
obj/std/gui_topmsg.o obj/std/gui_soundmsgs.o obj/std/thing_creature.o 
obj/std/thing_creature_data.o obj/std/slab_data.o obj/std/room_data.o 
obj/std/room_list.o obj/std/room_util.o obj/std/room_workshop.o 
obj/std/room_library.o obj/std/room_graveyard.o obj/std/room_garden.o 
obj/std/room_lair.o obj/std/room_scavenge.o obj/std/room_entrance.o 
obj/std/room_jobs.o obj/std/creature_control.o obj/std/creature_instances.o 
obj/std/creature_graphics.o obj/std/creature_groups.o obj/std/creature_battle.o 
obj/std/creature_jobs.o obj/std/map_data.o obj/std/map_events.o 
obj/std/map_utils.o obj/std/thing_doors.o obj/std/thing_traps.o 
obj/std/thing_shots.o obj/std/thing_corpses.o obj/std/config_campaigns.o 
obj/std/front_credits.o obj/std/front_credits_data.o obj/std/front_torture.o 
obj/std/front_torture_data.o obj/std/config_strings.o obj/std/config_settings.o 
obj/std/config_terrain.o obj/std/config_cubes.o obj/std/config_trapdoor.o 
obj/std/config_objects.o obj/std/config_effects.o obj/std/config_rules.o 
obj/std/config_players.o obj/std/config_lenses.o obj/std/config_creature.o 
obj/std/config_crtrmodel.o obj/std/config_crtrstates.o obj/std/config_compp.o 
obj/std/lens_mist.o obj/std/lens_flyeye.o obj/std/lens_api.o 
obj/std/light_data.o obj/std/ariadne_navitree.o obj/std/ariadne_regions.o 
obj/std/ariadne_tringls.o obj/std/ariadne_naviheap.o obj/std/ariadne_edge.o 
obj/std/ariadne_points.o obj/std/ariadne_findcache.o obj/std/ariadne.o 
obj/std/ariadne_wallhug.o obj/std/creature_senses.o 
obj/std/creature_states_hero.o obj/std/creature_states_mood.o 
obj/std/creature_states_gardn.o obj/std/creature_states_lair.o 
obj/std/creature_states_prisn.o obj/std/creature_states_rsrch.o 
obj/std/creature_states_scavn.o obj/std/creature_states_tortr.o 
obj/std/creature_states_train.o obj/std/creature_states_wrshp.o 
obj/std/creature_states_spdig.o obj/std/creature_states_combt.o 
obj/std/creature_states_guard.o obj/std/creature_states_pray.o 
obj/std/creature_states_tresr.o obj/std/creature_states_barck.o 
obj/std/creature_states.o obj/std/thing_objects.o obj/std/thing_physics.o 
obj/std/magic.o obj/std/power_specials.o obj/std/power_process.o 
obj/std/power_hand.o obj/std/map_columns.o obj/std/map_blocks.o 
obj/std/game_merge.o obj/std/game_lghtshdw.o obj/std/thing_stats.o 
obj/std/thing_effects.o obj/std/thing_navigate.o obj/std/actionpt.o 
obj/std/config_magic.o obj/std/config_magic_data.o obj/std/frontend.o 
obj/std/sounds.o obj/std/vidmode.o obj/std/vidmode_data.o obj/std/vidfade.o 
obj/std/KeeperSpeechImp.o obj/std/music_player.o obj/std/keeperfx_stdres.res 
-L"directx/lib" -L"lib" -L"sdl/lib" -L"libav/lib" -mwindows -lmingw32 
-lkeeperfx -lwinmm -limagehlp -lSDL2main -lSDL2 -lSDL2_mixer -lSDL2_net 
-lavformat -lavcodec -lavutil -lswscale -march=i686 -fno-omit-frame-pointer -O3 
 -static-libgcc -static-libstdc++ -Wl,-Map,"bin/keeperfx.map" 
-Wl,--enable-auto-import
/opt/mxe/usr/lib/gcc/i686-pc-mingw32/4.7.0/../../../../i686-pc-mingw32/bin/ld: 
cannot find -lavformat
/opt/mxe/usr/lib/gcc/i686-pc-mingw32/4.7.0/../../../../i686-pc-mingw32/bin/ld: 
cannot find -lavcodec
/opt/mxe/usr/lib/gcc/i686-pc-mingw32/4.7.0/../../../../i686-pc-mingw32/bin/ld: 
cannot find -lavutil
/opt/mxe/usr/lib/gcc/i686-pc-mingw32/4.7.0/../../../../i686-pc-mingw32/bin/ld: 
cannot find -lswscale
collect2: error: ld returned 1 exit status
Makefile:644: recipe for target 'bin/keeperfx.exe' failed
make: *** [bin/keeperfx.exe] Error 1
make: Leaving directory 'nightly/keeperfx'
Build 'standard' error.
Automatic build failed to make executables!

Original issue reported on code.google.com by Loobinex on 30 May 2015 at 4:09

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
looks like lib files are somehow missing in my checkin r1859, just added them 
in r 1862

Original comment by HeMeng86@gmail.com on 30 May 2015 at 4:15