What game elements does the new feature/behavior concern?
-The Kari Mar level has it's issues, and I'm not talking about the overzealous
trap/hero cache placements.
The problem I'd wish to point out here is: The yellow Keeper AI is so stupid
that it digs into the small cavern with the high levelled Samurai/Monks (near
the graveyard) rather soon, whom just destroy the Dungeon heart with no
resistence. This causes a super-easy unintented level victory, while the player
doesn't have the know what's happening.
Where exactly inside the game should it be accessible?
n/a
Please provide any additional information below.
I would recommend making it harder for the yellow keeper to dig into them
accidently, but other than moving the section upward (or remove the gold just
to the south of it). Otherwise, lava or a reinforced wall should prevent this
from happening. Cause it's not quite possible to restrict the AI that easily,
is it?
Original issue reported on code.google.com by bvd...@gmail.com on 27 Aug 2012 at 7:31
Original issue reported on code.google.com by
bvd...@gmail.com
on 27 Aug 2012 at 7:31