Open GoogleCodeExporter opened 8 years ago
When player drops a creature into torture chamber or prison, the creature
should prioritize doing room job over everything else.
This is not a bug, this is how the feature is planned and designed in KeeperFX.
It is hard to imagine the situation when dropping on the prison/torture chamber
is the only option to defend.
If computer assistant treats these rooms like normal rooms when dropping, then
computer assistant should be fixed.
Original comment by mefistotelis
on 6 Aug 2015 at 10:39
In both the original dungeon keeper and KeeperFX up to at least 0.4.4 dropping
a creature next to a rival would always prioritize battle over room assignment.
I’ve seen no change mentioned, so I doubt it is by design.
I also think prioritizing battle over room assignment makes sense; it is very
unlikely you want to start torturing your own creatures just when enemy heroes
walk through the room. It is much more likely you have rampaging heroes in your
dungeon and just quickly want to defend.
I’ve attached a map for easy reproduction.
Original comment by Loobinex
on 6 Aug 2015 at 11:43
Attachments:
Original issue reported on code.google.com by
shortaie...@gmail.com
on 3 Aug 2015 at 9:25