Open Belgabor opened 8 years ago
Thank you! I think those are very good idea. I would welcome your PR.
Excuse me, I want to confirm followings.
In addition, I could work for the realization of their ideas. However, please note the following.
Currently, I am doing a mod development in 1.8.9 / 1.9.4. Unfortunately AMT died. Because it contained my practice works for rendering, it could not survive from 1.8 render updates. In addition, AMT contains too many old clumsy code. New project Heat & Climate would be the about same scale as the AMT. (It also includes porting AMT functions.) It takes time to develop.
I think 1.7.10 is a good environment for the mod play. I like that. So, I will continue the maintenance of the 1.7.10 mod. Not spend much time, it will continue slowly.
すばらしいです!
I have seen Heat & Climate mod, looks like a very interesting idea. It is a pity that AMT cannot be continued, but the switch to 1.8/1.9 is probably the best point to make a clean cut and start with something new, especially if it in the spirit of AMT.
I share your assessment of the current situation of 1.7.10 vs. 1.8/1.9. We are currently working on a 1.7.10 modpack that tries to capture the spirit of Stardew Valley/Harvest Moon. AgriCraft is an integral part, so unfortunately we cannot use the seasonal mechanics in SS2. I would love to have seasonal or climate factors for AgriCraft, but that is something I consider too much work for 1.7.10 at this time. Maybe I will be able to make an AgriCraft addon for 1.9.4 once it gets updated.
One thing I found while doing research is CalendarAPI (http://mods.curse.com/mc-mods/minecraft/241515-calendar-api). Maybe that is interesting for you and Heat & Climate mod as well.
I have finished 1 and 2 of my idea list. Do you mind if I add them to the existing PR?
The custom shop system (3) is significantly more work, so I would rather make a new branch and PR for that.
Thank you! It has merged the previous PR.
For new ideas (3), I will create a new develop branch. About it, in order to avoid a conflict, we leave it to you to create. Please call me If you need my help.
In addition, about the appearance of it, is there something your idea? I have a vision of the stall wagon, but I can not decide, antique or modern. Or, I can be tailored to your wishes.
For now I want to make it look like most of the existing shops in ShowCase2, EMT and SextiarySector2. The main reason is I'm still learning to mod, so I want to start from existing code.
My idea is to make it very configurable though. The approach I want to take is similar to how the shop works in SextiarySector2. There will be one shop block and card items that turn it into different shops that can be defined through configuration files. This way would make it possible to add different shop blocks that accept these cards later, for aesthetic or other reasons.
Like I promised in the PR, there are a few ideas I have for further things I want to work on.
If you agree with these ideas, I will implement them and submit a PR.