The ORDINARY RAIL and both CASTS were broken on the server due to a really weird Schrodinger's glitch that was only reproducible on the remote server. #1
I have now fixed it by implementing these weapons in a more sensible way (active physics queries rather than passive collider callbacks) but the question remains - what the fuck?
Need to try and set up a minimal reproducible example and submit to Godot devs
The ORDINARY RAIL and both CASTS were broken on the server due to a really weird Schrodinger's glitch that was only reproducible on the remote server. #1
I have now fixed it by implementing these weapons in a more sensible way (active physics queries rather than passive collider callbacks) but the question remains - what the fuck?
Need to try and set up a minimal reproducible example and submit to Godot devs