Open IanisPeein opened 1 month ago
For balancing purposes? Unnecessary. There is a better way to balance, which should hopefully be included in this next update.
For functionality, that was an idea i contemplated. For example, battledudes C4 could work taking up 2 slots, one for launching and one for exploding.
At the same time, i feel like the slots are very expensive and precious, and you really wouldn't want to waste 2 on the same weapon. I would rather have it so that the weapon action is contextual based on how far your mouse is from your ship. C4 example: if you are aiming far, you launch a C4; if you are hovering over your ship, it triggers the warhead.
hmm i was thinking more of a way to simply increase weapon power at the expense of like loadout versatility (less slots)
Do you really need the weapons to be more powerful, Ian? Seriously.
no idea how this would work maybe 2 slots are automitically taken maybe you have to select 2 for a stronger ability instead of stagger idk