deferred-impact / aim-issue-tracker

AFTER'IMAGE_MAYHEM is undeniably one of the games of all time.
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weapons that require 2 slots? #47

Open IanisPeein opened 1 month ago

IanisPeein commented 1 month ago

no idea how this would work maybe 2 slots are automitically taken maybe you have to select 2 for a stronger ability instead of stagger idk

deferred-impact commented 1 month ago

For balancing purposes? Unnecessary. There is a better way to balance, which should hopefully be included in this next update.

For functionality, that was an idea i contemplated. For example, battledudes C4 could work taking up 2 slots, one for launching and one for exploding.

At the same time, i feel like the slots are very expensive and precious, and you really wouldn't want to waste 2 on the same weapon. I would rather have it so that the weapon action is contextual based on how far your mouse is from your ship. C4 example: if you are aiming far, you launch a C4; if you are hovering over your ship, it triggers the warhead.

IanisPeein commented 1 month ago

hmm i was thinking more of a way to simply increase weapon power at the expense of like loadout versatility (less slots)

deferred-impact commented 1 month ago

Do you really need the weapons to be more powerful, Ian? Seriously.