Show how the match progressed in a concise and clear way:
Note that it also shows when players joined or left. I think it should only show players who stayed for 30 seconds or got a kill. Of course, that would still result in a lot of clutter, so we could try and render it via a best-effort approach. Render the top kills players first, lowest kill players last if there is still space.
This is a low priority suggestion. But it is a very interesting and obvious in hindsight application of a Burndown Chart idea (which is typically used in software development for assessing if your team is within the deadline) to a gaming situation.
This is partially implementable client-side. I might make it work on my own sometime. Though of course it would need to be server-side if you want it to display the entire match. Client-side it would only display the bit after you joined. (Perhaps that is good enough)
Show how the match progressed in a concise and clear way:
Note that it also shows when players joined or left. I think it should only show players who stayed for 30 seconds or got a kill. Of course, that would still result in a lot of clutter, so we could try and render it via a best-effort approach. Render the top kills players first, lowest kill players last if there is still space.
This is a low priority suggestion. But it is a very interesting and obvious in hindsight application of a Burndown Chart idea (which is typically used in software development for assessing if your team is within the deadline) to a gaming situation.
This is partially implementable client-side. I might make it work on my own sometime. Though of course it would need to be server-side if you want it to display the entire match. Client-side it would only display the bit after you joined. (Perhaps that is good enough)