I was recently trying to figure out why i hate Kill Confirmed so much. I realized the answer is quite obvious... Two reasons:
it forces close range combat (else you're just not getting those tags, chief)
it allows people to erase my work. I just won a 1v4, yet only contributed 1 point to my team - wtf?
Here's a way to fix the second problem, at least.
When you collect a friendly tag, it is not removed from the game completely. Instead it is stored in your pocket. If you are killed, you will drop your own tag, as well as all the other friendly tags you've managed to collect.
For every 5 friendly tags you have in your pocket, you get +1 score upon picking up an enemy tag. So, if you have 0 friendly tags in pocket, and you pick up an enemy tag, you add 1 point to your team; but if you have 12 friendly tags, you will add 3 points per each enemy tag.
The main benefit of this change is that it ensures no kill goes uncounted. Even if you fight a 1v4 and win, you will still get all 4 tags, even if they are temporarily picked up by the enemy.
The score amplifying feature is optional, but is a rather interesting and natural mechanic to implement which would add depth to the gamemode and encourage players to pick up tags.
Potential abuses:
players who go around collecting tags of their own team, and then purposefully die on the enemy. Reducing their team's scoring capabilities (since those tags could've been used by an actual player to get extra score) and helping the enemy team win by effectively delivering their kills back to them.
players feeding a specific enemy player with their own tags, heavily amplifying that player's score output.
(any other?)
The above abuses sound troublesome, but still not even close to the griefing possible in CTF. So perhaps it's fine. But let's discuss anyway.
I was recently trying to figure out why i hate Kill Confirmed so much. I realized the answer is quite obvious... Two reasons:
Here's a way to fix the second problem, at least.
When you collect a friendly tag, it is not removed from the game completely. Instead it is stored in your pocket. If you are killed, you will drop your own tag, as well as all the other friendly tags you've managed to collect.
For every 5 friendly tags you have in your pocket, you get +1 score upon picking up an enemy tag. So, if you have 0 friendly tags in pocket, and you pick up an enemy tag, you add 1 point to your team; but if you have 12 friendly tags, you will add 3 points per each enemy tag.
The main benefit of this change is that it ensures no kill goes uncounted. Even if you fight a 1v4 and win, you will still get all 4 tags, even if they are temporarily picked up by the enemy.
The score amplifying feature is optional, but is a rather interesting and natural mechanic to implement which would add depth to the gamemode and encourage players to pick up tags.
Potential abuses:
The above abuses sound troublesome, but still not even close to the griefing possible in CTF. So perhaps it's fine. But let's discuss anyway.