deferred-impact / battledudes-issue-tracker

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Health Draining Pistol #208

Open NOTGregory opened 1 year ago

NOTGregory commented 1 year ago

While coming up with more ideas for crowd control weapons I noticed that I hated how groups of ar and smg spammers would bunch up and riddle you with bullets in unbalanced teams. I ended up coming up with a pistol with low rate of fire which fires a large projectile similar to flintlock. Upon impacting the target, the projectile becomes embedded in it and generates a large field in which any enemy players (except the targeted player, if he's hit by the bullet) will gradually lose health.

It's meant to be a crowd control weapon which will force multiple enemies to disperse if they want to keep their health high. That way it doesn't necessarily kill them (they're given a full 7 seconds to get out of the way before dying) but they are forced to either continue pursuing the player with reduced health and impaired regen, or at least get out of the field which may separate the group. It's also less effective against players who are alone due to its low dps.

That said, I'm not sure how good of an idea this is since damage over time is kinda cringe, but idk how else to go about adding this. Another, more important problem is that enemies who are already spread out on maps with few obstacles like westlands and parts of campsite will not necessarily be affected by the health drain aura. What's more, on maps with little cover those groups of enemies are more problematic since they can lay down overlapping fields of fire which are more difficult to dodge, and I don't know how to account for this either.

Further discussion on this would be appreciated.

Stats: Damage: 15 (projectile hitting player) 8 per second Magazine Capacity: 5 Fire Rate: ~600ms Falloff: 0 Bullet Speed: 109 Accuracy: ~2 Size of area: about the same as #194 maybe a bit larger. Duration: idk like 15-20 seconds.

deferred-impact commented 1 year ago

I don't like DoT shit. It's really awkward to reason about and play around.

But i do like the "embedded" idea. Hm. This is quite the conundrum.

Yeah, i think i like this weapon overall, even though i hate saying that i like a DoT ability.

What's more, on maps with little cover those groups of enemies are more problematic since they can lay down overlapping fields of fire which are more difficult to dodge, and I don't know how to account for this either.

You raise a very valid point... crossfire is often a bigger problem than amassed fire. I suppose crowd control abilities should take this into account somehow.