Open deferred-impact opened 1 year ago
sounds like motolov
Name 1 thing this thing has in common with molotov, the abstract concept of "fire" excluded.
p50
me omw to turn p50 into a flamethrower
..It could be very easily broken by p50... How about, a concept that a bullet that is missed, is given back into your ammo stash, meaning you only lose the bullets that you truly hit.
Almost as a replacement for Ammo Collector, or even better, I'm not sure, it's a random thought I had.
It wouldn't be that broken on p50, just don't stand on the flames 4head
Lmfao, why don't we use the same philosophy for mines, for all those that complain about door mining, they should just not stand on them , right?
Its not as simple, to just not stand on it.
What if someone makes a circle of fire with their p50 shots, and then starts spamming at you? What, you're just gonna just stand there, to not touch the flames lmao?
Lmfao, why don't we use the same philosophy for mines, for all those that complain about door mining, they should just not stand on them , right?
Please. Don't compare invisible (hidden by a roof) landmines to absolutely visible flames that you literally just saw appear.
I hate doormines purely because of roofs. If we removed roofs, i would consider people who complain about doormines, to be skill issued noobs
Its not as simple, to just not stand on it.
It is not, yes, which is why it adds further strategy and gameplay depth, and thus improves the game
What if someone makes a circle of fire with their p50 shots, and then starts spamming at you?
While they are busy doing that, you could obliterate them by firing directly at them. They are, arguably, wasting their time and DPS.
What, you're just gonna just stand there, to not touch the flames lmao?
The circle is huge, man. Dodge inside of it.
If the P50 Miss Fire upsets you so much, how about turning this perk into a single unique bulletspam gun?
Please. Don't compare invisible (hidden by a roof) landmines to absolutely visible flames that you literally just saw appear.
Ok.
It is not, yes, which is why it adds further strategy and gameplay depth, and thus improves the game
It can also be abused by a p50.
While they are busy doing that, you could obliterate them by firing directly at them. They are, arguably, wasting their time and DPS.
What if they don't make a circle? What if they shoot around me, forcing me into a corner? What if desync makes their shot hit me, but miss, causing fire to appear right where I am? What if they just spray me with bullets while I try to kill them, while they do not only damage me, but surround me completely with fire?
The circle is huge, man. Dodge inside of it.
Why would anyone waste time making a big circle lmfao. It would be small, seeing that they would do it quick so that they don't die before they even complete the ring, and to limit my space. Then what? What will I do inside a small circle for 10 seconds? At that point I will be the one who is obliterated.
If the P50 Miss Fire upsets you so much, how about turning this perk into a single unique bulletspam gun?
Upsets me? More like upsets the balance of the game. What if you just combined it with a weapon like M249, with less DPS and firerate, but also less accuracy to allow the fire part to come into action?
What if they shoot around me, forcing me into a corner?
You critically misunderstand how weapon range works. You can't just decide to make your bullets disappear before they normally do.
What if desync makes their shot hit me, but miss, causing fire to appear right where I am?
You critically misunderstand how desync works. If a bullet got desynced and didn't hit you, that means it missed, and will continue to fly until the max range of the weapon, or until it hits the wall. It doesn't just magically drop where it "didn't hit you". Because... it didn't hit you.
Why would anyone waste time making a big circle lmfao.
How the fuck do you draw a small circle? You have a pencil the length of your weapon's range, and you're holding it by the non-drawing end. Go ahead, draw a small circle for me.
As we have already established you do not think things through, and often contradict yourself in the same message. I will not reply to your messages in full from now on.
You critically misunderstand how weapon range works. You can't just decide to make your bullets disappear before they normally do.
Lmfao, and?? There could easily be objects around that allow you to create a barrier with fire, which could be done in seconds with the help of a p50. There can easily be objects around a player, to create mass amounts of fire.
How the fuck do you draw a small circle? You have a pencil the length of your weapon's range, and you're holding it by the non-drawing end. Go ahead, draw a small circle for me.
Lmfao, again, Objects, can easily accomplish this my guy. The whole point of my issue, is that p50's high firerate and DPS could obliterate a player, with the insane speed of the fire production, and DPS.
What if you were a place like:
Then what?
What if you were here, between a crowded thicket of trees, which is a feature nearly all maps contain?
Then what?
As we have already established you do not think things through, and often contradict yourself in the same message. I will not reply to your messages in full from now on.
Uhh...sure?
Just don't hug the rocks... dude...
red = weapon line of fire, weapon range orange = fire spawned
Every bullet fired by you, if it expires without hitting anything, now spawns a short duration flame where it expired. This flame acts as, effectively, a less powerful landmine: if you step on it, it will deal 10 damage to you and disappear. If nobody touches it in 10 seconds, it disappears harmlessly.
Certainly an interesting idea. Would be a great solution for preventing enemies from running away, as every bullet that misses now goes on to create a dangerous barricade behind the enemy. Obviously this perk would only be viable with spam weapons.