deferred-impact / battledudes-issue-tracker

Because discord just isn't good enough. Neither is Taiga.io, ironically
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A proposal for HP% weapons #221

Open deferred-impact opened 1 year ago

deferred-impact commented 1 year ago

While playing today, got myself thinking about the fact that although bulletspam is a deadly thing in all circumstances, its threat grows exponentially as you near 1 HP.

What if we made that into an explicit feature?

A weapon which deals a specific % of the HP of the player we hit. Simple as that, but certainly interesting.

There are two obvious possibilities:

Of course, nothing stops us from flipping either of these around and making them depend on the owner's health.

Perhaps the main issue with these, as far as i can think at least, is that damage based on health makes it incredibly hard to compute the shots-to-kill of a weapon.

What are your thoughts on this? Should all of these variations be added, or only some, or none? What problematic scenarios can you imagine arising from these weapons? Can you find a way to package this HP% idea into something actually appealing?