Special: if you hold the "interact" key, you will overcharge the next non-overcharged bullet in your magazine. Overcharging costs 1 ammo (you can imagine this gun combining two bullets into one) and takes 1 second per bullet. Overcharged bullets are always at the top of the magazine. They are slightly better than normal bullets, but they trade off firerate for damage. More specifically, when firing an overcharged bullet:
damage is doubled
gun fires 35% slower
accuracy is doubled
bullet speed is 125%
Encourages magazine management, planning and good aim, while still offering a decent fallback AR mode for sustained fights.
Don't like it?? Make your own ammo, then.
copy from Falcon balance to taste
Special: if you hold the "interact" key, you will overcharge the next non-overcharged bullet in your magazine. Overcharging costs 1 ammo (you can imagine this gun combining two bullets into one) and takes 1 second per bullet. Overcharged bullets are always at the top of the magazine. They are slightly better than normal bullets, but they trade off firerate for damage. More specifically, when firing an overcharged bullet:
Encourages magazine management, planning and good aim, while still offering a decent fallback AR mode for sustained fights.