Open deferred-impact opened 8 months ago
Goddamn, you went on a whole streak of issues. Were you like, writing things down the entire month or something? Besides, what's the point of discussing this, its not like its gonna be added, seeing that the developer has less thought of the github anyways.
Nah, i had this list of ideas that i never got around to properly formatting on github
what's the point of discussing this, its not like its gonna be added,
I get your point. But even if most ideas on this page will never be added, I think i gained quite a lot of insight into game design from discussing these. That insight is a surprise tool that will help us later.
That insight is a surprise tool that will help us later.
That will help you later.
If you don't find discussing ideas useful, then just... don't discuss them
No, I was saying that you would need them most in the upcoming time. Now I'll assume I don't need to elaborate any further.
Warning - warranty void: do not store this weapon with more than 3 shells loaded.
copy from AutoShotgun reload time 1 second damage 75%
Special: if this weapon has less than 3 shells in it, it will begin heating up. The damage increases as the heat does, going from base 75%, all the way to 200% in 5 seconds. If however this weapon has more than 3 shells in it, the heat is rapidly dissipated for safety.
An interesting combination of AutoShotgun and Pump, which is all about ammo management.