deferred-impact / battledudes-issue-tracker

Because discord just isn't good enough. Neither is Taiga.io, ironically
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Buff the trophy #53

Open JacKDot2 opened 2 years ago

JacKDot2 commented 2 years ago

You love em, you hate em. The trophy I think trophy should be buff. Make it skillable (is skillable even a word ?) Destroy all enemy throwables (expect some shit you know - flashbang - smoke) Make it able to make the sticky bomb stick to my round ball player on my computer screen about to explode to disappear Since it doesn't seems to work all the times. Sometimes they do. Sometimes they don't And no this is not a 13 years old raging about something in the game

deferred-impact commented 2 years ago

The state the Trophy is in looks unintentional to me i.e. a bug. So first of all we need to make it work consistently, and only then can we discuss balance.

(It's been an entire season since it got added - and it's still completely broken - bruh.)

JacKDot2 commented 2 years ago

It's not (medkit and other stuff mostly a popular option)

deferred-impact commented 2 years ago

It's not what?

JacKDot2 commented 2 years ago

it's not that good until it got fixed Also catgirl pls

NOTGregory commented 2 years ago

Agree though maybe it shouldn't intercept c4 just so you can use SOMETHING to destroy it easily idk. Overall yeah trophy needs a buff/fix.

deferred-impact commented 2 years ago

Use any gun to destroy it easily, kekw. Doesn't block bullets

NOTGregory commented 2 years ago

I would say make the trophy block flashes. But don't make it block smokes or mines. Because mines can be destroyed easily, and smokes are only useful for blocking peoples' view.

deferred-impact commented 2 years ago

How are smokes and flashes different? :joy:

NOTGregory commented 2 years ago

idk lol we can just go with destroy all throwables except flash and smoke maybe

NOTGregory commented 2 years ago

The trophy seems to be able to destroy all explosive throwables except c4, but its very inconsistent at the moment. Idk if there's some sort of cooldown in place but I think it should be able to stop all of them consistently, like it should be able to take 3 grenades all the time, not sometimes 1 or sometimes 2 or sometimes none at all.

deferred-impact commented 2 years ago

Well, yes, that is what i said 26 days ago. We cannot balance an item which doesn't even work the way the dev intended it to.